| Once you're ready and have joined the right guild to | | | | designed or chosen by your team leader, is |
| participate, you can get started in the Arena. The first | | | | emblazoned on the flag. Now, it's time to start fighting. |
| step to fighting in the arena is to queue up and get | | | | The Match |
| ready to fight. After you've queued up, you can | | | | Every fight is a single battle. The winners and losers |
| choose to fight in a ranked game or simple practice | | | | each move on to fight new opponents for each |
| match known as a skirmish. After you've made your | | | | match. This keeps each team from learning anything |
| choice, the system will automatically search for a team | | | | about their opponents. After an individual is killed, they |
| that meets your ranking and match you up. After all of | | | | are permitted to remain in the arena and observe the |
| this is done, the game puts you both in the arena and | | | | fight as a ghost. They are not given the option to |
| it's time to start fighting. The rules in the arena, | | | | resurrect though and can only watch. The only other |
| however, are slightly different than they are in | | | | option is to simply exit the arena altogether. |
| standard PvP. | | | | How to Win |
| | | | |
| Visit Best Alliance Leveling Guide AND a Horde | | | | Visit Best Alliance Leveling Guide AND a Horde |
| Leveling Guide | | | | Leveling Guide |
| Warmups | | | | The final character standing is declared the victor for |
| Before any match begins, teams are given a short | | | | his or her team and the appropriate points are spread. |
| period of time to warm up. Each time is kept separate | | | | After the victor is announced, the game will provide a |
| and certain rules are established to even things out. All | | | | bevy of statistics to analyze and reveal how your |
| buffs are removed before you can enter and fight. | | | | team fared during the fight. Things like Kills, Damage |
| Also, your health and mana are completely refilled. | | | | Done, Healing Done, and Rating changes are displayed |
| Your debuffs however are left intact so that players | | | | for each team. |
| don't start spamming the arena to clear their debuffs. | | | | Other Stuff |
| All mana, rage and energy costs are zeroed out while | | | | There are a few other important things to remember |
| in the waiting area so you can prepare for your fight | | | | when entering the arena. First off, you cannot bring |
| as well. Pets are dismissed altogether so that players | | | | bandages or conjured items into the arena with you. |
| are forced to re-summon them when the battle | | | | Any spells with cool downs longer than 15 minutes are |
| commences. | | | | also not permitted, including resurrection. There is no |
| Each team is then given a flag to mark which team | | | | overall time limit for any matches either. |
| they're on upon entering the match. Your insignia, | | | | |